Industrial Design Students Collaborate with Corning Museum of Glass and Vignelli Center

Rochester Institute of Technology Graduate Industrial Design students research Vignelli artifacts and philosophy to design new products in a collaborative project with the Corning Museum of Glass and the Vignelli Center for Design Studies.

First-year Graduate Industrial Design students at Rochester Institute of Technology are working with Corning Museum of Glass (CMoG) and the Vignelli Center for Design studies to create will design and develop a product suitable for glass production in consideration of the following context: Drinking vessel. Students will utilize glass as a primary material to explore this condition.

This course introduces industrial design students to a working relationship with a client using a combination of seminar and workshop formats, framed by the tenants of the Vignelli design philosophy and molded by the brief set with CMoG.

The Corning Museum of Glass, in Corning, NY, explores the art, history, and science of glass through displays, changing exhibitions, hands-on activities, and live demonstrations. The Museum is home to the world’s most comprehensive collection of glass, with more than 45,000 glass objects, spanning 3,500 years of glassmaking history. Visitors can also explore the science and technology of glass in a hands-on exhibit area, see live narrated glassmaking demonstrations and try glassworking in short daily workshops. Located in the Finger Lakes region of New York State, in one of the most prominent glassmaking towns in America, the Museum is an educational institution, complete with the premier library on glass-related topics and a state-of-the-art glassmaking school and creative center for glass artists and designers.This course will function in part as a competition. CMoG will select exemplary student works from the group to prototype in GlassLab fashion at CMoG with the help of the student(s) selected. GlassLab is a program at CMoG that provides designers with rare access to explore concepts in glass.

The project will be exhibited at RIT’s Vignelli Center for Design Studies as a part of Imagine RIT in May of 2013.

Course Information
Design Laboratory II
Professor Josh Owen
RIT Industrial Design
College of Imaging Arts and Sciences
Rochester Institute of Technology
Spring 2014

Activating the Vignelli Archive Projects
Activating the Vignelli Archive Website
Olympicvision Posters
Activating the Vignelli Archive with Loll Designs

Activating the Vignelli Archive: Olympicvision Posters

Senior Graphic Design majors studied the Vignellis’ Unigrid and then designed large format posters presenting specific, researched information about the Olympic Games using a range of information design strategies: diagrams, graphs, maps, timelines, and matrices.

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MeDesign: Human Health Book

Graduate Graphic Design students examine and explain many different aspects of human health in a book produced in partnership with the Vignelli Center’s MeDesign initiative.

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MeDesign Health Posters

Graduate design students at Rochester Institute of Technology studied and applied the Vignellis’ Unigrid to information posters about human health issues.
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Activating the Vignelli Archive with Loll Designs

First year Industrial Design graduate students at Rochester Institute of Technology designed and developed a product suitable for inclusion in Loll’s catalog in consideration of the following architectural context: Entryway. Students utilized Loll’s recycled HDPE plastic as a primary material to explore this condition

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2012 Design Autopsy: Alumni Work From Industrial Design

Design Autopsy, exhibited in October 2012, is the first annual exhibition of Alumni work from the RIT Industrial Design department. The exhibition design is inspired by the Vignelli Unigrid System.

This exhibit is meant to help reveal the diversity and process behind the profession of industrial design. Samples presented show a variety of areas that have been explored by Alumni and is not limited to final products.

Team:
Professor Josh Owen
Professor Bruce Meader
MFA Industrial Design Candidate, David Strauss
MFA Graphic Design Candidate, Casey Kelly
MFA Graphic Design Candidate, Rita Yu

Special Thank You:
RIT Industrial Design Alumni
RES Exhibit Services
id Signsystems
Bevier Gallery
ID Graduate Students
ID Faculty and Staff

Designers Featured in Design Autopsy 2012

Scott Wilson is an accomplished designer and former Global Creative Director at Nike. Over his 20 year career he has led design organizations such as IDEO, Thomson Consumer Electronics, Fortune Brands, and Motorola and created some of the world’s most recognized consumer design icons.

Founded in 2007, his vision for MINIMAL has been to create a new hybrid design studio that combines his interests in consulting for design-centric Fortune 500 brands and his intense passion for self-manufacturing and entrepreneurial ventures.

One phenomenal example of this vision is Wilson’s TikTok+LunaTik Multi-Touch Kits for the iPod Nano, which have seen unprecedented success and support through online crowd funding platform Kickstarter.com.

This studio experiment raised nearly $1M in its 30 day pledge period, making it one of the highest funded projects in Kickstarter history and inspiring designers and entrepreneurs all over the world.

Scott Wilson’s work has been recognized with over 50 international design awards in the last decade and has been exhibited internationally at venues including the Cooper-Hewitt National Design Triennial, MoMA, MCA and Chicago Art Institute. Wilson has also been profiled in dozens of magazines including ID Magazine’s Top 40, Fast Company’s Masters of Design, Details Magzine and TIME Magazine’s Style+Design 100.

Year of Graduation: 1991
Current Position: Founder, MINIMAL

TikTok+LunaTik
Year of Release: 2010 by LUNATIK

“Having our 100 limited-edition Kickstarter ‘$500 Spread the Love Party Packs’ pledge level sell out in 2 days and Apple Co-founder Steve Wozniak buying the 98th one.”

“Running into Apple head designer Jonathan Ive at the Clift Hotel bar in San Francisco and giving him the LunaTik off my friend’s wrist.”

“Being on Fox News during the TikTok+LunaTik Kickstarter campaign and getting asked why I didn’t run off to Mexico ?with the money.”

Background
After designing and engineering the pair of watch conversion kits himself, Wilson approached industry giants and retailers including Apple, all of which told him the product was too expensive, too hard to make and too niche. With that Wilson turned to Kickstarter.com to experiment with crowd-funding a commercial product on a platform that had to date been largely used for art projects, music, and film.

Leveraging his background creating end-to-end product experiences, over a weekend Wilson created a raw video pitch, photography of rough prototypes, enticing product imagery, a tiered reward strategy for his potential backers, and an initial social media plan to spread the word. Then he posted it online.

With an initial goal of $15,000 to cover manufacturing costs, the TikTok+LunaTik project shattered expectations and raised nearly $1 million in 30 days, launching a viral global brand overnight. Scott Wilson’s project is at the forefront and represents a game changing movement, one that empowers designers, entrepreneurs, DIY’ers and inventors around the world to tap into the open, crowd-funded world of social commerce.

Throughout the Kickstarter project, supporters and fans were informed and engaged on every phase of development and production, creating a totally transparent platform between the designer and the consumer.

In a project survey, a shocking 76% of TikTok+LunaTik owners bought an Apple Nano because of the watch designs, which is a rare if not unprecedented milestone of an accessory driving the sale of the core product. As a result, the designs have found their place in Apple retail stores across North America and Europe and the LUNATIK brand has garnered an incredibly loyal following of supporters around the world.

Wilson’s disruptive success with TikTok+LunaTik continues to inspire countless designers to see their ideas from conception to market and take full control of their future.

Awards/Achievements
Cooper-Hewitt National Design Award, 2012

Edison Award, Silver Award in Product Design, 2012

iLounge Reader’s Choice Award: Accessory Maker of the Year, 2011

iLounge iPod Nano Case of the Year, 2011

IDSA IDEA Bronze Award, Personal Accessories, 2011

Core77 Design Awards, Runner Up in Products/Equipment, 2011

Joyce Thomas is an innovator and educator with a passion for design. As a professional industrial designer, she has worked across interdisciplinary boundaries and integrated marketing, engineering, and consumer needs into creative products for Electrolux, Euro-Pro, Bosch, Jarden Consumer Solutions, Sunbeam, Crock-Pot, and many others for 30+ years. She has employed the consumer as an active participant in the designing process, utilizing user-centered design, design ethnography, and empathic design research strategies to focus on enhancing quality of life for people through more intuitive and meaningful products.

Joyce discovered ID as a freshman at Rochester Institute of Technology on a career day when a senior waxed poetic about product design. Never actually having considered that people designed things, Joyce discovered what would be her lifelong passion and career. She attributes her success to the great foundation given to her by RIT professors Craig McArt and Toby Thompson. “One short sentence that Toby told my class long ago has had a big influence on my career, the products I have developed, and what I tell my students. ‘I try not to know so much about what can be done (or how it can be done) that it stops me from trying to do it in a different way.’ It has helped fuel me to move past the ‘we already tried that’ mentality, and jump out of the easy part of the job (the research) into the hard part–the designing.”

Year of Graduation: 1975

Current Positions: Visiting Assistant Professor of Industrial Design and Visiting Research Assistant Professor at the University of Illinois Urbana-Champaign
Director of Faculty and Curriculum, Institute of Arts Entrepreneurship in Chicago
President and Principal, Joyce Thomas Designs Chief Creative Office, ThomasSchumerGroup

Eureka QuickUp & BrushUp
Year of Release: 1984

“With the MiniMite handvac, in 1982 I neatly sidestepped the design and utility patents Black&Decker was protecting on its innovative Dustbuster cordless handvac. A year later I added a handle and a floor nozzle and Eureka scooped the market with the introduction of the very first light weight battery-operated upright cleaner. ”

Background
Introduced in 1984, this market became one of the fastest growing segments of the floor care industry. Black&Decker followed suit with their own product, but infringed on the QuickUp’s utility patents and ended up paying royalties to Eureka.

In addition to the home/consumer market, the airline and restaurant industries adopted use of this product for its size and convenience. This prompted the need for removable battery packs and the ability to charge multiple battery packs to extend the time usability.

“Appliance Manufacturer” awarded top honors to this product in its first annual Excellence in Design Award in 1987.

To keep pace with production requirements, the original design was updated in 1999.

This product line incorporates both battery-operated models and corded versions. Consideration for insert molding and utilization of existing parts (floor nozzle and stock hand grip) were primary criteria for the redesign. Rather than a simple face-lift of an existing product, new features were incorporated in the redesign both internally and externally to add to the functionality and perceived value of this product. The QuickUp continues to be produced today.

Awards/Achievements
59 United States and International Patents Awarded

Phi Kappa Phi National Honor Society, University of Illinois Urbana-Champaign, 2008 Rochester Institute of Technology, 1975

1st Annual Excellence in Design Award, Appliance Magazine—Top Honors 1987, Small Appliances Category—Eureka BrushUp.

Francesca Pezze is a junior product designer at Poppin, a lifestyle office supply company based in New York City, where she has been working happily since the fall of 2011. She earned her BFA in Industrial Design and also completed her associate’s degree in graphic design while studying at the Rochester Institute of Technology. During her four year journey at RIT, she also had the opportunity to study abroad at Hochschule Anhalt in Dessau, Germany – which is within walking distance to the Bauhaus. Francesca graduated in 2011 with high honors and earned honorable mention in Metaproject01’s Wilsonart furniture challenge.

Her stool, The Nodule, from the Wilsonart Challenge was exhibited at the 2011 International Contemporary Furniture Fair held in NYC. The final prototype of The Nodule has since been archived in RIT’s permanent Cary Collection. Currently she is an aspiring junior product designer, discovering and developing her conceptual and creative abilities in the prominent mecca of the design world, NYC. She meshes nicely alongside the positive energy that the Poppin office environment permeates. With Poppin’s motto of workhappy.everyone.everywhere.everyday she strives to work happy while shaking up the stagnant office supply industry one stapler at a time. Her current endeavors are just a short distance from her hometown of Albany, NY, where her parents and
three older sisters reside.

Year of Graduation: 2011
Current Position: Junior Product Designer at Poppin, a lifestyle office supply company located in NYC

The Nodule
Year of Release: The Nodule was never released or manufactured. It is a prototype from Pezze’s senior year at RIT that was designed for Metaproject01 Wilsonart Furniture Challenge.

“It was an overwhelming task to apply laminate to curved surfaces, something laminate doesn’t take well to. To be more specific – for the interior red application on the smaller cones, I remember heating (baking more or less) the laminate in the my apartment oven. I was more concerned about whether or not is was going to hold when I was done – and less about the fumes it was emitting into the common space. The original idea was to use a kiln – but because of time constraints and the small sizes of the pieces it seemed like the best idea to use the oven at the time. This in turn worked out perfectly. Looking back, it was perhaps not the safest of approaches.”

Chair Statement
Naming the stool The Nodule goes back to original inspiration and a sketch that highly resembled a tree stump with branches coming off it. It represented a small, knobbly rock or an growth formed on roots, the word nodule seemed appropriate. Wilsonart’s laminate was perfect for this bathroom stool because of it’s durability and easy-to-sanitize surface. Bathrooms are a place where soft organic forms thrive, so one goal was to push the limits of laminate in order to fit it to the cone shapes that were repeated throughout the stool. The nodule enhances the processes of personal grooming which is often disregarded.

Product Description
A bathroom stool with varying height supports and storage compartments.

Product Background
The goal for this project was to design a seating device that enhances a cultural context and uses Wilsonart’s laminate. Stipulations for the project were that the chair had to hold 400 pounds, and only the laminate colors of red, black, or white could be used. Wilsonart’s red logo chip also had to be incorporated into the chair.

Awards/Achievements
Honorable Mention, Metaproject01 Wilsonart Furniture Challenge, 2011

Exhibited at the International Contemporary Furniture Fair, 2011

Archived in RIT’s Cary Collection, 2011

Patricia Moore is an internationally renowned gerontologist and designer, serving as a leading authority on consumer lifespan behaviors and requirements. Her broad range of experience includes Communication Design, Research, Product Development and Design, Environmental Design, Package Design, Transportation Design, Market Analysis, and Product Positioning.

Moore is a frequent international lecturer, media guest, author of numerous articles; the books Disguised: A True Story, The Business of Aging (2013), and OUCH! Why Bad Design Hurts (upcoming).

She is co-author of the American National Standards Committee on Anthropometry, served as a member of the Board of Trustees of the American Physical Therapy Association, the Harrington Arthritis Research Center, the Herberger Center for Design Excellence at Arizona State University, the Advisory Board of CARF (Certifying Association of Rehabilitation Facilities), and The American Occupational Therapy Association Foundation.

Moore holds undergraduate degrees in Industrial & Environmental and Communication Design from Rochester Institute of Technology, completion of Advanced Studies in Biomechanics at New York University’s Medical School and Rusk Institute, graduate degrees in Psychology and Social Gerontology from Columbia University.

Year of Graduation: 1974
Current Position: Adjunct Professor of Industrial Design, Arizona State University
President, MooreDesign Associates

Disguised: A True Story
Year Published: 1985 by Word Books Publishing Group

“As a force for creation and change, designers need to step back, analyze our mission, and retake our role as responsible providers for the quality of life of consumers. The need for ‘humanism’ in design has never been more critical.”

Background
After graduating from RIT, Patricia Moore went to work in the New York City office of Raymond Loewy, one of the most prominent designers of the 20th century. It was a wonderful opportunity, but she admits to being something of a malcontent. She repeatedly questioned why products were being designed without consideration for people of different abilities. Could someone with arthritis operate that switch? Could someone in a wheelchair reach that handle? Could an older person open that door?

“Very quickly, I became known as the one who was looking after the disenfranchised,” says Moore, now an internationally renowned authority on inclusive design.

Moore’s sensitivity to the needs of people of all ages and abilities led to an extraordinary experiment. At age 26, she transformed herself into a range of women over the age of 80. The disguises involved more than makeup and clothing: She altered her body with prosthetics that blurred her vision, reduced her ability to hear and limited her motion. She relied on canes, walkers and a wheelchair. Her portrayals included the homeless and wealthy matrons, elders who were quite fit, and those who struggled with illness and the effects of time.

From 1979 to 1982, she was in the roles about every third day for as much as 20 hours at a time. The experiment took her to 116 cities in 14 states and two Canadian provinces. She says that as time went on, the project took on a life of its own.

“It was very rigorous,” Moore says. The makeup damaged her skin, and a severe mugging at the hands of a gang of youths left her with serious, permanent injuries. Ultimately, the undertaking set the stage for her life’s work. “My whole life is about applying that experience.”

Moore attributes her interest in the disenfranchised and older people to being raised with grandparents at home. She chose RIT “because I knew I couldn’t be too far away from my family.” Initially, she planned a major in medical illustration. But early in her studies, Leland Smith, a professor in the new industrial design program, saw Moore working on a metal sculpture. “He asked me if I knew what industrial design was and gave me a stack of ID Magazines.”

She decided to make a change. Smith and professors Toby Thompson and Craig McArt became her mentors. She could not have foreseen where her decision would lead, but she knew one thing: “I just loved it.”

Awards/Achievements
Fellow of the Industrial Designers Society of America ID Magazine, The 40 Most Socially Conscious Designers

Syracuse University has selected Moore for a Honorary Doctorate, 2012

ABC World News, 50 Americans Defining the New Millennium

American Society of Interior Designers Humanitarian Award, 2006

American Occupational Therapists Association’s Leadership Award, 2005

The 100 Most Important Women in America, 2000

Professional Recognition Award by the Arizona Design Institute, 1997

Carnegie Mellon University Visiting Design Chair, 1996-1997

Community Service Award of the American Rehabilitation Association, 1996

American Hospital Association’s 1996 NOVA Award for the “Family Road” Care Centers

Efecan Kababulut’s interest in design started at a young age. He was born and raised into a family of furniture manufacturers, spending most of his youth and young adult life in his family’s showrooms and factory in Ankara, Turkey. To further his interests and knowledge in design, Kababulut received an Industrial Design degree from Rochester Institute of Technology in 2009.

In the spring of 2010, Lazzoni USA Inc, a flagship store, was launched in the heart of Chelsea, New York City. Two years later, after great success and recognition in the industry, Lazzoni USA Inc., has opened their second U.S. store in Paramus, NJ with plans to expand throughout the continental U.S. and worldwide within the next few years.

In addition to Lazzoni, Kababulut has created nuev.com, an affordable online furniture retailer that targets young professionals and college students. Shortly after it launched, nuev.com has become one of Turkey’s best online retailers and most visited websites. Taking a hands on approach to design, Kababulut has designed and manufactured most of Lazzoni’s and Nuev’s products. His conceptual approach has always been form follows function, making this principal the center of his designs. Currently, Kababulut has spent five months abroad, developing and expanding his brand. He currently resides in NYC.

Year of Graduation: 2009
Current Position: CEO at Lazzoni USA Inc., CEO at nuev.com

Plus Desk
Year of Release: 2011

Background
The furniture industry is challenging in all of its components: designing, manufacturing, and selling. Nowhere is it more difficult than in NYC. In order to sell in this city, products must possess unique, practical features. Working and living in NYC for the last three years, Kababulut designed Plus Desk in hopes of creating the ideal workstation for New Yorkers in small spaces.

The desk has the following features:

Affordable: Priced at $200, the desk has a great price point and is ideal for any budget.

Well-made: Constructed of German Blum hardware, the desk is built to last. Its surface is built of Lazzoni’s patented Italian engineered wood, which is water and scratch resistant. The desk is ultimately resilient to the wear and tear of tasks performed at a workstation.

Modular: Shipped flat pack, this desk is delivered disassembled and can be built up in less than half an hour.

Space Saving: This desk hides all of its user’s clutter in the storage area located underneath the desk surface. Users can access the storage area by sliding the surface over. The bookcase leg and center shelf provide more opportunities for storage and display. The Plus Desk is ideal for any and every space, from dorm rooms and offices, to homes and apartments.

Rob Englert is the principal and founder of Ram Industrial Design, an award winning design consultancy specializing in consumer products, user interactions and experiences. Ram is focused on solving complex problems through critical thinking, design and technology. Rob taught at Syracuse University for ten years, is named on over forty patents and has designed everything from flashlights to aircraft seating. Rob has designed hundreds of products for clients such as Alcoa, Bose, Carrier, Energizer, Honeywell, Kodak, Safety 1st, and Welch Allyn.

In addition to an MFA from Rochester Institute of Technology, Rob also holds BFA in Industrial Design from the Columbus College of Art & Design. Rob has guest lectured on design and technology at several colleges and universities including Yale, SUNY ESF and most recently the University of Oregon. Rob is also the founder of D-Build an online marketplace for reclaimed materials and products made from them as well as a founding partner of the Adirondack FireStone Company.

Year of Graduation: 2009
Current Position: Founder and Principal Designer at Ram Industrial Design, Inc.

Maxi-Cosi Euro35
Year of Release: 2010

Awards/Achievements
Named on over forty patents

Guest lecturer at several colleges and universities

Charles Cerankosky is a hard-working person of much skill and ambition. Winner of the IDSA Merit Award, Charles graduated with highest honors from Rochester Institute of Technology in 2003. Charles has several years of professional graphic and industrial design experience. Charles’ skills are excellent, punctuated by a strong leadership ability from five years in managing a large cafe operation.

Year of Graduation: 2003
Current Position: Self-employed, co-owner of the restaurants Good Luck and Cure, Freelance Graphic Design

Good Luck & Cure

“I think of restaurant design and ownership almost as live, perpetual industrial design performance art. A system has to be crafted for every facet of both the customers’ and employees’ experience – from the water temperature of the hot water in the ladies room, to the chart instructing the managers as to which lights are to dimmed in what ways during the course of the evening – design is everywhere in my restaurants. The typefaces of the menus look like the cocktails taste. The lighting designs glow the way the blanquette de veau smells…”

Awards/Achievements
IDSA Merit Award

Don Carr joined the Syracuse University IID faculty in 1995 after working as an industrial designer for firms in the U.S. and Europe. He served as the IID program coordinator from 1997–2010, creating a long-range plan for the program and establishing sponsored projects with such corporations as LG Electronics, Welch Allyn, Motorola, and Bose. He is also a design consultant with Carr+Lamb Design in Manlius, NY, where he specializes in product development and design research. He holds a Master of Fine Arts degree in Design from Cranbrook Academy of Art and a Bachelor of Fine Arts degree in Industrial Design from Rochester Institute of Technology.

Carr’s numerous honors and awards include gold, silver and bronze International Design Excellence Awards from the Industrial Designers Society of America; three Design Distinction Awards from ID Magazine; and the American Center for Design’s Beacon Award. He was also named one of DesignIntelligence’s Most Admired Educators of 2006 and one of ID Magazine’s top forty international designers in 1995. The Department of Design and COLAB, the department’s collaborative design laboratory, named him an inaugural Senior COLAB Faculty Fellow in 2010.

Year of Graduation: 1981
Current Positions: Professor of Industrial and Interaction Design at Syracuse University
Senior COLAB Fellow

K2 T:Nine All-Mountain Ski
Year of Release: 2009 by K2 Corporation

“I was pleased to see that this product was highlighted in FastCompany as part of an article about designing for women.”

Forget Shrink It and Pink It: the Femme Den Unleashed
By Kate Rockwood, October 1, 2009

“Companies recognize the need, but most are clumsy – if not patronizing–in their attempts to address it. This often leads to what the Femme Den calls the shrink it and pink it reflex, the kind of mindless design that produces such works of genius as mini pink tool kits and Dell’s pastel-saturated Della website, stocked with tips about finding recipes and counting calories.”

Background
Mod Monic–A Focused Mass Dampener
The Monic is a solid zinc mass that works in conjunction with the Mod structure to focus mass dampening at a targeted location.

Women’s-Specific Mod Monic
Although the location for this targeted mass dampening is consistent between our men’s and women’s models, the amount of focused mass is reduced in our women’s version. The women’s Mod Monic is designed to accent the overall look without sacrificing function.

Mod Technology
A High-Performance Suspension System
Mod functions by absorbing vibrations and impact loads along the entire ski, providing stronger edge-hold and a higher degree of power and control. Mod is a secondary core that flexes and moves on top of the primary core, allowing the overall ski flex to be unaffected.

Women’s-Specific Mod Structure
The optimum location and thickness of mass differs from men to women. The aesthetic look of the Mod shape has also been customized with a softened, more shaped appearance that graphically ties into the design of the skis.

Hybritech
Hybritech is a unique blend of sidewall and cap constructions. The construction combines the accuracy and power performance of sidewall underfoot with the lightweight characteristics and smooth turn initiation of cap construction.

Marker K2/ERS System
High-Performance Women’s-Specific System

Awards/Achievements
Gold, Silver, and Bronze – International Design Excellence Awards from the Industrial Designers Society of America

Three Design Distinction Awards from ID Magazine Beacon Award from American Center for Design

Most Admired Educator Award from DesignIntelligence, 2006

Named one of the top forty international designers from ID Magazine, 1995

Named Inaugural Senior COLAB Faculty Fellow from The Department of Design and COLAB, 2010

Gregory Beylerian was born and raised in New York City. He studied industrial design and photography at Rochester Institute of Technology and earned a master’s degree in design management from Domus Academy in Milano, Italy. He currently resides in Los Angeles and also maintains an atelier in Paris with his wife, couture designer Judith Bodart Beylerian.

Beylerian’s work is often described as a rich visual language that is inventive and unique. His love of various creative disciplines with emphasis on photography and painting, shape his visual vocabulary. “It is the desire to explore new ways of merging the mediums I love that keeps the inspiration flowing.”

The studio works on a diverse range of projects in various mediums and markets. From gallery exhibitions, private commissions and collaborative projects with companies and organizations, Beylerian encourages art and commerce as a vital societal value.

He has received numerous photography awards and certificates of recognition from the City of Los Angeles and has been featured on CNN, LA Times, Current TV and numerous fine art journals and other publications.

Year of Graduation: 1990
Current Position: Gregory Beylerian owns and operates his own creative studio

Jockey
Year of Release: 2012

“The objective was to create contemporary and provocative imagery that would bring a new and enticing energy to the Jockey brand identity program.”

Inspiration
The image above is from a series of photographs Beylerian created that documents the Pole Dance Movement. The lighting and style utilized in the creation of this photograph had the feel of the direction that Jockey wanted to go in creatively and was an inspiration reference for the creation of the Jockey Hero shot.

Imagery
Shown is a behind-the-scenes collection of photos of the crew working on set.

Awards/Achievements
Numerous photography awards and certificates of recognition from the City of Los Angeles

Featured on CNN, LA Times, Current TV, and numerous fine art journals and other publications

American Graphic Design Award for Jockey Sports Hang Tags, 2011

Sam Aquillano is a Co-Founder and Director of Design Museum Boston. With a passion for design, creativity, and learning, Sam creates a long term vision for the museum. He leads a dedicated team while managing key programs and day-to-day operations. Sam is also a practicing freelance designer and project manager as well as an adjunct professor at Wentworth Institute of Technology, where he brings his design experience to the next generation of designers. Sam is also an MBA candidate at Babson College and a Connector for Boston World Partnerships.

Year of Graduation: 2004
Current Position: Co-Founder/Director Design Museum Boston

Design Museum Boston
Year Founded: August 2009

“I started Design Museum Boston for a lot of reasons, one of the main reasons being a simple one: design is so ubiquitous – when you look around, you see a world full of buildings, graphics, products and experiences that were all originally visualized by designers – but not many people know the who, what, how, and why of design. My own parents are just starting to understand what I do and why I do it. At Design Museum Boston we want to demystify design and show people that we’re all designers, we all plan in some way – we can teach people tools like empathy, visualization, and prototyping to make them better planners. We can show best practices and case studies that are exciting, entertaining, and that prove good design can make ?the world a better place.”

Background
Design Museum Boston is a startup, nonprofit design museum for Boston and New England. We are the region’s first museum dedicated solely to design. Our mission is to educate the world on the role of design in our lives and to unite the Massachusetts design community in ways that enrich our collective work, make businesses more competitive, and solve real-world problems more creatively. After all, design has the power to make our everyday lives more comfortable, more efficient, more exciting, more rewarding, more… better.

We are inspired by revolutionary design: the fruitful result of thoughtful problem solving and a willingness to break with tradition. This is why our museum has no permanent address. Design Museum Boston is a decentralized network of physical and virtual exhibits. Whether in a gallery, retail environment, public spaces or on the web, our programming gives audiences new insights into the design process and the greater social, economic, and environmental contexts that both affect and are affected by design.

Awards/Achievements
Design Means Business exhibition opens at Reebok Headquarters, Canton, MA, 2010

Creative Capital: Designed in Boston exhibition opens at Boston City Hall, 2010

AIGA Best of New England Award Best Brand Identity, 2011

Retail: Retell. Recycle. Rethink. exhibition opens at Prudential Center Mall, Boston, 2011

National Endowment for the Arts Our Town Grant, 2011

AdClub NONAwards, Best Nonprofit Brand Identity, 2012

Getting There: Design for Travel in the Modern Age exhibition opens at Grand Circle Gallery, Boston, 2012

Semi-Finalist MassChallenge Startup Competition (still competing), 2012

A birds eye view of students, faculty and guests meeting for the opening of Design Autopsy: Alumni Work from Industrial Design, on October 19th, 2012 at the Bevier Gallery – RIT.
Video by: Sunyoung Kim

A silent video slideshow of the process work that went into producing the 2012 Design Autopsy Exhibit at the RIT Bevier Gallery. The exhibit featured 10 RIT Industrial Design Alumni who have gone on to successful careers in and out of the industry.

Video by: David Strauss

Looking Back, Designing Forward

This course was a special project developed in conjunction with RIT’s Vignelli Center for Design Studies (Rochester, USA) and FABRICA, The Benetton Group Communication Research Center (Treviso, Italy). Projects from all groups were exhibited during Imagine RIT in May of 2011.

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Trans disciplinary Project with Fabrica: Phase 02

Looking Back, Designing Forward: Multidisciplinary design expressions inspired by past and future advancements of humanity between 2000-2020.

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Activating the Vignelli Archive with Vignelli Product Models

Rochester Institute of Technology Industrial Design students were guided through the Vignelli Archives and exposed to physical evidence of design process to frame their work. In addition to artifacts, The Vignelli Canon served as a primary tool for framing design decision-making. Activating the Vignelli Archive projects decode and utilize design process from primary source material to inspire new products.

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Trans disciplinary Project with Fabrica: Phase 01

Looking Back, Designing Forward: Multidisciplinary design expressions inspired by past and future advancements of humanity between 2000-2020.

This course was a special project developed in conjunction with RIT’s Vignelli Center for Design Studies (Rochester, USA) and FABRICA, The Benetton Group Communication Research Center (Treviso, Italy).

The project engaged students and faculty from the areas of graphic, industrial and interaction design, photography and video of both institutes.

LBDF wanted to celebrate humanity’s past and future strive for advancement. Students created art/design pieces of evolutionary, thought-provoking potential. This project called for “artifacts” of creative and critical commentary. It was an invitation to create social, cultural, scientific, economical, political and environmental statements positively commenting humanity’s highest advancements from the near past and future. These expressions became an exhibition that engaged the broad public in our artistic celebration. The objective was NOT to design functional products for the market. It generated ideas for thought and discussion.

Phase 01
This phase investigated the past decade focusing on global and local societies’ major advancements (trends, events, people, discoveries). Students individually created graphic artifacts (2D print-based only, 100x140cm.) that took inspiration, shed a new light, and celebrated the advancements that have positively evolved humanity from 2000 to 2010.

eLEGS
Terra McAndrew
I chose eLEGS because of the monumental impact they could have on paraplegics. The ability to stand and walk around is a very valuable and often taken for granted, people who have been paralyzed lose this important ability and become trapped in a wheel chair. Being paralyzed is both physically and mentally stressful. eLEGS brings hope and possibility to the lives of paraplegics with the potential of walking again. I chose to emphasize the interesting aesthetic of the robotic exoskeleton and accentuate the beauty of the mechanism while also emphasizing the beauty of people regaining their ability to walk. The poster shows off eLEGS on a fashion model and portrays them as a high fashion accessory instead of a device to help with a disability. eLEGS are about empowerment, not disability.

WI-FI
Sunyoung Kim

I chose WI-FI as my topic. These days, everything is changing so fast. Sometimes, technology just disappears or it comes out in ways people don’t know. In the late 1980′s, several companies, including Proxim, Symbol and so on, tried to introduce Wi-Fi in America, but it failed. Wi-Fi has come into wide use since 1999. The period from 2000 to 2010 is considered to be a remarkable period in the development of Wi-Fi, because its usage increased so drastically. Now you can use Wi-Fi everywhere and it is important to our lives and has become essential to aspect to the modern lifestyle. These are two reason why I want to talk about this invention. First of all, Wi-Fi gives positive effects to us. By using Wi-Fi, people can enjoy their lives in their free time. Also, people can communicate with other people easily. By using Wi-Fi, people can contact others internationally. Finally, we can reduce e-waste by using Wi-Fi, for Wi-Fi does not need to use wires. Also, people can access Wi-Fi without purchasing an extra device. Thus, we can save more energy and resources by using Wi-Fi. For these reasons, I want to describe the positive impact of Wi-Fi. Also, I want to show people how Wi-Fi removes borders and unifies the world.

Human Computer Interaction
Mi_Hee Hong
These days there are many ways to interact between users and computers by developing technology of input systems. Touch-input systems are one example of input systems to input information, as well as voice recognition. The traditional way is executed by typing on keyboards and clicking a mouse. However, HCI has radically improved in the past decade. Now a person can input into technology differently. Computers can perceive motion of touch and physical movement. These interactions are captured with sensors and used as input systems. Through this method, people’s experience with computers or game consoles can be more dynamic and immersive.

Changing Social View about Homosexuality
Kejia Liu
Homosexuality is romantic and/or sexual attraction or behavior among members of the same sex or gender. As a sexual orientation, homosexuality refers to “an enduring pattern of or disposition to experience sexual, affectional, or romantic attractions” primarily or exclusively to people of the same sex; “it also refers to an individual’s sense of personal and social identity based on those attractions, behaviors expressing them, and membership in a community others who hare them.” The consensus of the behavioral and social sciences and the health and mental health professions is that homosexuality is a normal and positive variation in human sexual orientation. During the last decade, I believe a great change happened to the social view of homosexuality. Ten years ago, people were not really aware about the existence of homosexuality and even considered it against nature. Therefore few people admitted homosexuals’ rights and freedoms. But during this ten years, more and more homosexuals stand out and claim their existence; they dared to dress different and present themselves to the world. More and more people are starting to consider their behavior through objective perspective and emotional aspects to understand the situation and accept their way of life. Homosexuality is not considered against nature anymore, it is often considered nature. Those people who are looking for happiness and true love share same experience with others. What’s more, nowadays some homosexuals stand up to claim their love and build a family just like others. To have a fmaily and live a life with happiness is the most beautiful thing in the world. This image through the family perspective to represents the beautiful picture of this big change.

Stem Cell Research
Kristin McGeorge
The use of embryonic stem cells in research has been a hot topic in both the government and social circles. There are usually two sides to this argument, the pro-lifers and the pro-choicers, debating over how much federal funding should support an issue that has so many moral and ethical issues. Within the last decade there has been a steady increase in federal funding in the research of using stem cells to help find cures for cancers and other deadly diseases along with other methods or creating stem cells from fully matured skin cells and amniotic fluid. Basically allowing for research to continue with stem cells without the battle between opposing opinions on the subject. For this reason I have decided to focus my area of study on the advancement in stem cell technology in the las decade.

Robotic Prosthetics
Dan Rucker
Cognitively, children perceive themselves differently than e do as adults. They dream and imagine things to be reality that could never be possible. Some children are burdened with the frustration attached with missing a limb. Previously, these children were forced to navigate through the confusing and overwhelming situations that their deficit presents to them. The first implementation of a robo prosthetic on a child was a groundbreaking gateway into new scientific ventures, but more importantly this advancement was able to restore the positive spirit within the recipient. The child is given the gift of full mobility similar to normal behaviors in children. Through the use of technological advancements in robotics, we are now able to provide the normality that every child deserves.

Freedom of Expression
Cong YaoOn
October 8, 2010 the nobel Committee awarded Liu Xiaobo the 2010 Nobel Peace Prize “for his long and nonviolent struggle for fundamental human rights in China.” The Nobel Peace Prize plays a significant improving role on speech freedom and writing freedom all over the world especially in developing countries.

Growth of Eco Cities
Claire Eckstrom
The National Center for Urban Restoration Ecology states, this past decade marks humanity’s transformation into an urban species – for the first time, more people live in cities than rural areas. A sustainable city, or eco-city is a city designed with consideration of environmental impact, inhabited by people dedicated to minimization of required inputs of energy, water and food, and waste output of heat, air pollution, CO2, methane, and water pollution. In addition, eco-cities strive to be self-sustainable by reducing reliance on the surrounding countryside. By the year 2050, nearly 80% of the earth’s population will reside in urban centers. Applying the most conservative estimates to current demographic trends, the human population will increase by about 3 billion people during the interim. An estimated 109 hectares of new land (about 20% more land than is represented by the country of Brazil) will be needed to grow enough food to feed them, if traditional farming practices continue as they are practiced today. Firms working in the Middle and Far East are the vanguard of what is “new town” eco-city design. This strategy is not ideal for the US since major cities are already built. Instead, US cities must “retro-fit” sustainable infrastructure into existing urban fabric.

The End of COPY in China
Chen An
Knock-offs in the last decade were very popular in China, and have even become a culture. People see it, hear it, talk about it and use it everyday. Some of the people think it is a negative phenomenon, but objectively speaking, the existence is possible, especially since it exists in such a hugh scope and has become accepted by such a lot of people. Actually, it is not only a problem in China. Japan, Korea and even the USA had the same experience before, and all of these countries had the same characteristic then – Rapid Development which is the same as nowadays China. And now, I think it is a best time to finish copying and start a new era of design in China.

YouTube
Brian Madden
The online video-sharing community YouTube has emerged as an inherent part of contemporary culture since its establishment in 2005. It has revolutionized the way information is disseminated throughout the world and has provided a means for the “underdog” to have a commanding voice. Youtube is a digital soapbox that allows users to project beyond the street corner. It fosters a sense community around themes ranging from the most monumental social causes to the most common concerns. The ease if submitting and viewing content promotes a sense of democratic participation and knowledge flows freely as viewership grows. According to YouTube, 35 hours of videos are uploaded to the site every minute and three quarters of all content is from outside the United States.

Genderless
Boran Song
The genderless mind, is not really genderless; instead it is the mind that defies societal conventions of gender roles and mixes the characteristics of the two genders, Nowadays, our impression is changing with the development of our society. Male or female? If we break the boundary, we will be the same person. We wish that there is no sex discrimination. We all need equality. If we peeled off the skin of gender, We would be totally the same person. Walking the street, Going about out daily business, loving and being loved.

Female Presidents
Becky Chia-Chen Lee
There have been around 28 female presidents in the past decade, excluding the acting and interim presidents. The amount has multiplied a great deal compared to past decades. Most female presidents are in South America, Western and Northern Europe, Oceania, and several are in Asia. Most of them are the first women presidents in their countries. People tend to vote or choose a female as their leader which implies gender equality in society is yet to come.